Air Guns

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Air Guns

Girandoni-Air-Rifle.jpg

This item is loosely based on the The Girandoni Air Rifle and is added to provide a more steampunkish vibe.

Light Air Rifle

  • Damage: 1D8, Piercing
  • Critical: 20 x3
  • Special: Works with the Gunslinger Deadeye Deed to make touch attacks
  • Type: two-handed ranged
  • Proficiency: exotic (firearms)
  • range: 40
  • Capacity: 8 – full round action to reload
  • Air reservoir: 24 shots – full round action to reload
    • 10 minutes to refill reservoir
  • Cost: 2000 Silver Crowns
  • Weight: 6 lbs.

Heavy Air Rifle

  • Damage: 1D10, Piercing
  • Critical: 20 x3
  • Special: Works with the Gunslinger Deadeye Deed to make touch attacks
  • Type: two-handed ranged
  • Proficiency: exotic (firearms)
  • range: 60
  • Capacity: 8 – full round action to reload
  • Air reservoir: 16 shots – full round action to reload
    • 10 minutes to refill reservoir
  • Cost: 3000 Silver Crowns
  • Weight: 9 lbs.

Rules

  • For both the light and heavy air rifle, loading a magazine is full round action, changing reservoir is also full round action.
  • the reservoir for the light and heavy air rifles are interchangeable.
  • rapid reload affects only magazine.
  • New Deed: Quick Change (Ex): At 1st level, the gunslinger can quick change the reservoir as a move action for 1 grit point.
  • recharging the air bottle requires it to be removed and connected to a small foot pump that is part the gun maintenance kit. (comes with the gun)
  • air bottles usually hold a full charge for 2 days before they need to be refilled.

Air Guns

The Siege of Akaris Vambrace4