Male Elven Transmuter, level 13


Male elf transmuter (enhancement[APG]) 13 (Pathfinder RPG Advanced Player’s Guide 145)
LG Medium humanoid (elf)
Init +9; Senses low-light vision; Perception +20
AC 28, touch 18, flat-footed 22 (+4 armor, +2 deflection, +5 Dex, +1 dodge, +2 natural, +4 shield; +2 deflection vs. evil)
hp 98 (13d6
Fort +
10, Ref +12, Will +10; +2 vs. enchantments; +2 resistance vs. evil
Immune sleep
Speed 60 ft.
Melee longsword +7/7/2 (1d8/19-20)
Ranged longbow +
12/+12/7 (1d8/×3)
Transmuter Spells Prepared (CL 13th; concentration +
7th—form of the dragon II, reverse gravity
6th—chain lightning (DC 22), disintegrate (DC 22), disintegrate (DC 22), summon monster VI
5th—cloudkill (2, DC 21), empowered lightning bolt (DC 19), overland flight, teleport, wall of force
4th—ball lightning[APG] (2, DC 20), greater invisibility (2), communal phantom steed[UC], extended slow (DC 19), wall of ice (DC 20)
3rd—fireball (DC 20), fly, haste (3), lightning bolt (DC 19), communal resist energy[UC]
2nd—create pit[APG] (DC 18), darkvision, glitterdust (DC 18), mirror image, communal protection from evil[UC], scorching ray (3)
1st—expeditious retreat, grease, mage armor, magic missile (3), shield, vanish[APG] (DC 17)
0 (at will)—acid splash, light, mending, message, ray of frost
Opposition Schools Necromancy
Str 11, Dex 21, Con 14, Int 23, Wis 10, Cha 10
Base Atk +6; CMB +7; CMD 24
Feats Craft Wand, Elemental Focus[APG], Empower Spell, Extend Spell, Great Fortitude, Greater Spell Penetration, Improved Initiative, Maximize Spell, Opposition Research[UM], Scribe Scroll, Spell Penetration
Skills Acrobatics +5 (17 to jump), Appraise +10, Climb +1, Fly +15, Knowledge (arcana) +22, Knowledge (dungeoneering) +22, Knowledge (engineering) +11, Knowledge (geography) +10, Knowledge (history) +10, Knowledge (local) +11, Knowledge (nature) +20, Knowledge (nobility) +10, Knowledge (planes) +22, Knowledge (religion) +22, Linguistics +10, Perception +20, Spellcraft +20 (22 to identify magic item properties); Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Celestial, Common, Draconic, Elven, Goblin, Infernal, Orc, Sylvan
SQ arcane bond (amulet of natural armor +
2), augment, elven magic, perfection of self, physical enhancement (+3)
Combat Gear lesser extend metamagic rod, lesser extend metamagic rod, lesser maximize metamagic rod, pearl of power (1st level) (4), wand of comprehend languages (50 charges), wand of protection from evil (50 charges), wand of shield (50 charges); Other Gear +
1 haramaki[UC], +2 mithral buckler, longbow, longsword, amulet of natural armor +2, blessed book, cloak of resistance +2, efficient quiver, eyes of the eagle, handy haversack, headband of vast intelligence +2, muleback cords[APG], muleback cords[APG], ring of feather falling, ring of protection +2, 245 pp, 2,452 gp
Special Abilities
Arcane Bond (Amulet of natural armor +
2) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Augment (
4 ability or +3 AC, 6 rounds, 9/day) (Sp) Grant either +4 to an ability score or +3 natural armor by touch.
Elemental Focus (Fire) +1 DC to spells that deal damage of the chosen energy.
Elven Immunities – Sleep You are immune to magic sleep effects.
Elven Magic +
2 to spellcraft checks to determine the properties of a magic item.
Empower Spell Numeric effects of a spell are increased 50%. +2 Levels.
Enhancement Associated School: Transmutation
Extend Spell Spell duration lasts twice as normal. +
1 Level.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Maximize Spell All variable effects of a spell are maximized. +3 Levels.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Perfection of Self +
6 (Dexterity, 13 rounds/day) (Su) At 8th level, as a swift action you can grant yourself an enhancement bonus to a single ability score equal to 1/2 your wizard level (maximum +10) for one round. You may use this ability for a number of times per day equal to your wizard level.
Physical Enhancement +
3 (Dexterity) (Su) When preparing spells, chosen physical attribute gains enhancement bonus.



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