Male elf transmuter (enhancement[APG]) 12 (Pathfinder RPG Advanced Player’s Guide 145)
LG Medium humanoid (elf)
Init 4 armor, 36)
Fort 1 (1d8/19-20)
Ranged longbow 7 (1d8/×3)
Transmuter Spells Prepared (CL 12th; concentration 23 to identify magic item properties); Racial Modifiers 3)
Combat Gear lesser extend metamagic rod, lesser extend metamagic rod, lesser maximize metamagic rod, pearl of power (1st level) (6), pearl of power (2nd level), potion of cure light wounds (4), potion of invisibility, scroll of teleport (CL 11th), wand of comprehend languages (50 charges), wand of protection from evil (50 charges), wand of shield (50 charges); Other Gear 4 ability or +3 AC, 6 rounds, 9/day) (Sp) Grant either +4 to an ability score or +3 natural armor by touch.
Elven Immunities – Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Empower Spell Numeric effects of a spell are increased 50%. +2 Levels.
Enhancement Associated School: Transmutation
Extend Spell Spell duration lasts twice as normal. +1 Level.
Fly (40 feet, Good) You can fly!
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Maximize Spell All variable effects of a spell are maximized. +3 Levels.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Perfection of Self +6 (Wisdom, 12 rounds/day) (Su) At 8th level, as a swift action you can grant yourself an enhancement bonus to a single ability score equal to 1/2 your wizard level (maximum +10) for one round. You may use this ability for a number of times per day equal to your wizard level.
Physical Enhancement +3 (Dexterity) (Su) When preparing spells, chosen physical attribute gains enhancement bonus.