The Siege of Akaris
Technological Gear: Grenades
Price varies; Inferno grenade 750 gp; Zero grenade 750 gp;
Slot none; Weight 1 lb.; Capacity —; Usage disposable
A grenade is a small, cylindrical device that is designed to be thrown as a splash weapon or fired from a grenade launcher. Before being thrown by hand, the grenade must be primed with a quick twist of a dial at one end and then armed with a click of a button at the center of that dial. Priming and arming a grenade is a free action; a grenade launcher primes and arms all grenades it fires. The grenade detonates at the beginning of the wielder’s next turn, hopefully in the area targeted. When a grenade detonates, it damages all targets within a 20-foot-radius spread. A successful DC 15 Reflex save halves any damage dealt by a grenade.
The type of damage dealt by grenades varies widely and depends upon the nature of the specific grenade. The different types of grenades and the damage types they deal (along with any additional effects their damage deals) are listed below.
- Inferno Grenade: Deals 5d6 points of fire damage.
- Zero Grenade: Deals 5d6 points of cold damage.
DC 15 Reflex 1/2