The Siege of Akaris
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Firearms are pretty rare, and expensive, and the secrets for making them are closely-guarded.
|Pistol||700sc||1d8||20 x3||20||1||fullround||B and P||muzzle-loading|
|Musket||1000sc||1d12||20 x3||40||1||fullround||B and P||muzzle-loading|
|Revolver||4000sc||1d8||20 x3||20||5||standard||B and P||alchemical cartridges|
|Rifle||2500sc||1d12||20 x3||80||1||standard||B and P||alchemical cartridges|
|Bolt Action Rifle||6000sc||1d12||20 x3||80||8||standard||B and P||alchemical cartridges|
- Not automatically touch attacks.
- The Deadeye Deed will allow touch attacks with an expenditure of grit
- No misfires.
- All Firearms ignore the first 2 points of DR based on material or attack type, within the first range increment (Slashing, Bludgeoning, Piercing, Silver, Cold Iron, Adamantine, Obsidian, Wood, Bone, Bronze, etc. does not include DR/-, Magic, Alignment, or Epic).
Alchemical Cartridges: thick paper cartridges, approximately 38 Special for revolvers and 20ga slug for rifles. 8sc per shot.