Firearms

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Firearms are pretty rare, and expensive, and the secrets for making them are closely-guarded.

weapon cost damage crit range ammo reload type note
Pistol 700sc 1d8 20 x3 20 1 fullround B and P muzzle-loading
Musket 1000sc 1d12 20 x3 40 1 fullround B and P muzzle-loading
Revolver 4000sc 1d8 20 x3 20 5 standard B and P alchemical cartridges
Rifle 2500sc 1d12 20 x3 80 1 standard B and P alchemical cartridges
Bolt Action Rifle 6000sc 1d12 20 x3 80 8 standard B and P alchemical cartridges

House Rules:

  • Not automatically touch attacks.
    • The Deadeye Deed will allow touch attacks with an expenditure of grit
  • No misfires.
  • All Firearms ignore the first 2 points of DR based on material or attack type, within the first range increment (Slashing, Bludgeoning, Piercing, Silver, Cold Iron, Adamantine, Obsidian, Wood, Bone, Bronze, etc. does not include DR/-, Magic, Alignment, or Epic).

Alchemical Cartridges: thick paper cartridges, approximately 38 Special for revolvers and 20ga slug for rifles. 8sc per shot.

Firearms

The Siege of Akaris Vambrace4