Male Human Barbarian 9/rogue 3


Male human unchained barbarian 9/unchained rogue 3 (Pathfinder Unchained 8, 20)
CG Medium humanoid (human)
Init 7; Senses Perception +14
AC 28, touch 18, flat-footed 22 (
8 armor, 2 deflection, +6 Dex, +2 natural)
hp 190 (12 HD; 3d8
Fort 14, Ref +15, Will +6
Defensive Abilities danger sense +4, evasion, improved uncanny dodge; DR 1/—
Speed 40 ft.
Melee dagger +18/
13/8 (1d42/19-20) or
dagger 18/13/8 (1d42/19-20) or
light hammer 18/13/8 (1d42) or
light shield bash 18/13/8 (1d32) or
sap 18/13/8 (1d62 nonlethal)
Ranged 1 returning throwing axe +20/15/10 (1d63) or
1 returning throwing axe +20/15/10 (1d63) or
darkwood composite longbow 19/14/9 (1d8/×3) or
hand crossbow +18 (1d4/19-20) or
javelin +18/
13/8 (1d62) or
mwk throwing axe 20/15/10 (1d62) or
mwk throwing axe 20/15/10 (1d62) or
throwing axe 19/14/9 (1d62)
Special Attacks rage (25 rounds/day), rage powers (accurate stance 3, beast totem[APG], lesser beast totem[APG], guarded stance +3), sneak attack (unchained) +2d6
Str 15, Dex 24, Con 20, Int 12, Wis 10, Cha 10
Base Atk +11; CMB +13; CMD 32
Feats Improved Shield Bash, Improved Two-weapon Fighting, Power Attack, Quick Draw, Shield Focus, Two-weapon Defense, Two-weapon Fighting, Weapon Finesse, Weapon Focus (throwing axe)
Skills Acrobatics +20 (
24 to jump), Climb 6, Disable Device +24, Escape Artist +19, Fly +11, Knowledge (dungeoneering) +14, Knowledge (local) +14, Knowledge (nature) +14, Linguistics +5, Perception +14, Ride +11, Sense Motive +4, Sleight of Hand +11, Stealth +20
Languages Celestial, Common, Orc
SQ fast movement, rogue talent (bleeding attack +2), trapfinding +1
Other Gear +4 mithral chain shirt, +2 light steel shield, +1 returning throwing axe, +1 returning throwing axe, dagger, dagger, darkwood composite longbow, hand crossbow, javelin (2), light hammer, mwk throwing axe, mwk throwing axe, sap, throwing axe (6), amulet of natural armor +2, belt of giant strength +2, belt of incredible dexterity +4, belt of mighty constitution +2, cloak of resistance +2, muleback cords[APG], muleback cords[APG], ring of protection +2, masterwork thieves’ tools, masterwork thieves’ tools, 132 pp, 3 gp, 5 sp
Special Abilities
Accurate Stance +3 (Ex) Gain a +3 bonus to melee and thrown weapon att.
Beast Totem +3 (Su) +3 to Natural Armor while raging.
Beast Totem, Lesser (Su) Gain 2 d6 claw attacks while raging
Bleeding Attack +2 (Ex) Sneak attacks also deal 2 bleed damage/round.
Damage Reduction (1/-) You have Damage Reduction against all attacks.
Danger Sense +4 (Ex) +4 bonus on reflex saves and AC against traps.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Guarded Stance +3 (Ex) Gain a +3 dodge bonus to AC while raging.
Improved Shield Bash You still get your shield bonus while using Shield Bash.
Improved Uncanny Dodge (Lv >=16) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 16
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Rage (Unchained, 25 rounds/day) (Ex) As a free action, gain temp hp, bonus to melee att/dam, thrown dam, will saves, but AC penalty and limited actions. 1 min fatigue when ended.
Sneak Attack (Unchained) +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Two-Weapon Defense +1 to AC while wielding 2 weapons. +2 when doing so defensively.

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The Siege of Akaris g_altgelt