Steve Sharp

Shaman

Description:

steve_Shaman 10
Human shaman 10 (Pathfinder RPG Advanced Class Guide 35)
CG Medium humanoid (human)
Init 2; Senses Perception +7
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Defense
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AC 28, touch 13, flat-footed 26 (
8 armor, 1 deflection, +2 Dex, +1 natural, +6 shield)
hp 104 (10d8
40)
Fort 8, Ref +7, Will +14
Resist fire 10
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Offense
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Speed 30 ft.
Melee mwk gauntlet +7/
2 (1d3+1)
Special Attacks channel positive energy 6/day (DC 20, 5d6), hexes (evil eye, flight[APG], gaze of flames, healing[APG], misfortune[APG]), wandering hex (life link)
Shaman Spell-Like Abilities (CL 10th; concentration 15)
At will—feather fall (self only), fly (self only)
1/day—levitate (self only)
Shaman Spells Prepared (CL 10th; concentration +15)
5th—mass cure light wounds (2), dominate person (DC 20); breath of life[S] (DC 20) or summon monster V (fire elementals only)[S]
4th—ball lightning[APG] (2, DC 19), cure critical wounds (2), ice storm; restoration[S] or wall of fire[S]
3rd—call lightning (3, DC 18), cure serious wounds (2); fireball[S] (DC 18) or neutralize poison[S]
2nd—barkskin (2), cure moderate wounds (2), fog cloud (2); resist energy[S] or lesser restoration[S]
1st—bless (3), cure light wounds (2), entangle (DC 16), obscuring mist; burning hands[S] (DC 16) or detect undead[S]
0 (at will)—detect magic, light, mending, read magic, stabilize
S spirit magic spell; Spirit Flame Wandering Spirit Life
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Statistics
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Str 13, Dex 14, Con 16, Int 10, Wis 20, Cha 20
Base Atk +7; CMB +8; CMD 21
Feats Accursed Hex[UM], Extra Hex[APG], Flexible Hex[ACG], Improved Familiar, Selective Channeling, Shield Proficiency, Tower Shield Proficiency
Skills Acrobatics 8, Diplomacy +18, Fly +4, Handle Animal +9, Heal +9, Knowledge (nature) +12, Knowledge (planes) +12, Knowledge (religion) +11, Perception +7, Sense Motive +7, Spellcraft +10, Survival +10, Swim -6
Languages Common
SQ fiery soul, spirit animal (homunculus named Hommie), touch of flame
Combat Gear pearl of power (1st level) (2), potion of invisibility, potion of mage armor (2), potion of protection from evil (2), scroll of raise dead, wand of bless (50 charges), wand of cure light wounds, wand of reach cure light wounds (50 charges); Other Gear +2 mithral chainmail, battlement shield[APG], mwk gauntlet, amulet of natural armor +1, belt of physical might +2 (Dex, Con), cloak of resistance +2, handy haversack, headband of mental prowess +2 (Wis, Cha), muleback cords[APG], muleback cords[APG], ring of protection +1, 36 pp, 8 gp
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Special Abilities
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Accursed Hex Target a creature with a hex a second time that day if it made its save the first time
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Energy Resistance, Fire (10) You have the specified Energy Resistance against Fire attacks.
Evil Eye -4 (8 rounds, DC 20) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part).
Familiar Bonus: You gain the Alertness feat while your familiar is within arm’s reach.
Fiery Soul (10d4 fire damage, 3/day) (Su) As a standard action every d4 rds, breath fire in 15-ft cone (Ref half).
Flexible Hex (1/day) As swift action, change your wandering hex.
Gaze of Flames (Clairvoyance 100 ft, 10 rounds/day) (Su) See through fire, fog, and smoke, or use a flame within 100 ft for clairvoyance.
Healing (2d8
10) (Su) Heal touched creature, but each target can only benefit once per 24 hrs.
Life Link (10 max bonds, 200 feet) (Su) As a standard action, establish bond that drains your HP to heal others who have taken 5 dam.
Misfortune (2 rounds, DC 20) (Su) Foe in 30 ft must take the lower of 2d20 for rolls (Will neg).
Selective Channeling Exclude targets from the area of your Channel Energy.
Shaman Channel Positive Energy 5d6 (6/day, DC 20) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Share Spells with Familiar Can cast spells with a target of “You” on the familiar with a range of touch.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Spirit Animal (spirit animal (homunculus named Hommie)) If spirit animal is slain, cannot use spirit magic or prepare new spells.
Touch of Flame (8/day) (Su) As a standard action, melee touch deals fire dam.

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Bio:

Steve Sharp

The Siege of Akaris g_altgelt