Human shaman 10 (Pathfinder RPG Advanced Class Guide 35)
CG Medium humanoid (human)
Init 8 armor, 40)
Fort 2 (1d3+1)
Special Attacks channel positive energy 6/day (DC 20, 5d6), hexes (evil eye, flight[APG], gaze of flames, healing[APG], misfortune[APG]), wandering hex (life link)
Shaman Spell-Like Abilities (CL 10th; concentration 10) (Su) Heal touched creature, but each target can only benefit once per 24 hrs.
Life Link (10 max bonds, 200 feet) (Su) As a standard action, establish bond that drains your HP to heal others who have taken 5 dam.
Misfortune (2 rounds, DC 20) (Su) Foe in 30 ft must take the lower of 2d20 for rolls (Will neg).
Selective Channeling Exclude targets from the area of your Channel Energy.
Shaman Channel Positive Energy 5d6 (6/day, DC 20) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Share Spells with Familiar Can cast spells with a target of “You” on the familiar with a range of touch.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Spirit Animal (spirit animal (homunculus named Hommie)) If spirit animal is slain, cannot use spirit magic or prepare new spells.
Touch of Flame (8/day) (Su) As a standard action, melee touch deals fire dam.
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