The Siege of Akaris
Sphere Bard 07
Gnome – Small – 3’4’’ – 90 lbs – Male
Str 11 +0
Dex 14 +2
Con 16 +3
Int 14 +2
Wis 12 +1
Chr 20 +5
Initiative 6 (2dex + 4feat)
AC 19 = 10 + 6 armor + 2 dex + 1 size
Bab 5. CMB 4 = 5 bab -1 size. CMD 16 = 10 + 5 bab + 2 dex – 1 size
Fort 6 (2 base + 3 con + 1 magic)
Ref 8 (5 base + 2 dex + 1 magic)
wil 7 (5 base + 1 wis + 1 magic)
Ranged touch. +7 to hit. 3d6 dmg, slashing, piercing, or bludgning. Augmented (1 spell point) 6d6.
Mw bow +8 to hit. 1d6 dmg
+1 Destruction Knife. +5 to hit. 1d4 dmg. Adds one level to destruction sphere.
Acrobatics 10 = 2dex + 5ranks + 3class
Appraise 5 = 1int + 1rank + 3class
bluff 11 = 5chr + 3ranks + 3class
climb 5 = 2ranks + 3class
Diplomacy 13 = 5chr + 5ranks + 3class
Disguise 10 = 5Chr + 2ranks + 3class
Escape Artist 8 = 2Dex + 3 Ranks + 3class
Knowledge (Arcana) 11 = 2int + 3ranks + 6class
Knowledge (Dungeoneering) 10 = 2int + 2ranks + 6class
Knowledge (Engineering) 11 = 2int + 3ranks + 6class
Knowledge (Geography) 11 = 2int + 3ranks + 6class
Knowledge (History) 10 = 2int + 2ranks + 6class
Knowledge (Local) 10 = 2int + 2ranks + 6class
Knowledge (Nature) 10 = 2int + 2ranks + 6class
Knowledge (Nobility) 10 = 2int + 2ranks + 6class
Knowledge (Planes) 10 = 2int + 2ranks + 6class
Knowledge (Religion) 10 = 2int + 2ranks + 6class
Perception 9 = 1wis + 5ranks + 3class
Perform 15 = 5chr + 7 ranks + 3ranks
Profession (soldier) 6 = 1wis + 1ranks + 5class
Stealth 10 = 2dex + 4 ranks + 4class
Use Magic Device 10 = 5chr + 2ranks + 3class
Languages Common, Gnome, Giant, Sylvan, Goblin
Chain shirt + 2
Cloak of Chr +2
Vest of Resistance +1
Dagger +1/Destruction sphere +1
Slippers of Spider Climbing
CI arrows x 30
3 CLW potions
Bard song – 27 rounds. Move action to start singing, free action to continue
-Inspire Courage +2 Attack, Weapon Dmg, Saves vs fear + Charm
- Inspire competance +3 skill check
Loremaster. Take 10 on all knowledge checks. 1/day, take 20 as a standard action
Spells 1/day. Dancing lights, Ghost sounds, prestidititation, speak with animal
Gnome racial traits:
+1 attack vs goblinoids and reptillian
+4 dodge vs giants
1st extra performance (extra 6 rounds/day)
3rd extra talent (sphere)
5th extra spell pool (sphere)
7th extra talent (sphere)
campaign improved initiative
15 = 7 class level + 5 casting stat + 2 feat + 1 drawback
Sphere Talents (9)
time – improved haste – Hasted attack, 30 foot movement, +1 attack, + 1 dodge AC and reflex.
time – ranged time – Close range
time – group time – affect 1 additional creature per 2 caster levels.
War sphere (Talent spent obtaining the war sphere). War totem – +3 circumstance bonus to all weapon damage rolls.
War – Blood Totem – whenever an enemy deals damage to an ally within this totem’s area, the damage role is reduced by 2 and the attacker takes 2 damage that bypasses DR.
War – Position (rally)
Destruction Sphere (Talent spent obtaining the destruction sphere)
Destruction – Crafted – When making a destructive blast unaltered by a (blast type) talent, you may change the damage of the destructive blast to be either bludgeoning, piercing, or slashing, and may change all rolled 1’s and 2’s to 3’s.
Destruction – Rebuff (blast shape) – You may use your destructive blast to shield a target within range from ranged weapons, area effects, or even other destructive blasts for 1 round, giving them the benefits of evasion, a +2 cover bonus to AC, and a +1 cover bonus to their Reflex saves. Multiply these bonuses by 2 at 5th caster level, by 3 at 10th caster level, by 4 at 15th caster level, and by 5 at 20th caster level. By spending a spell point, you may perform a rebuff as an immediate action, or provide the benefits to all targets within 10 ft of you plus 5 ft per 5 caster levels. You may spend 2 spell points to gain both of these benefits with the same rebuff.
Focus Casting (instrument). (Concentration check without the instrument
Easy Focus: When maintaining a sphere ability through concentration, you only need to spend a move action to maintain concentration instead of a standard action. This does not decrease the sphere ability’s casting time, only the action used to maintain concentration.