The Siege of Akaris
Male Elven Transmuter, level 13
Male elf transmuter (enhancement[APG]) 13 (Pathfinder RPG Advanced Player’s Guide 145)
LG Medium humanoid (elf)
AC 28, touch 18, flat-footed 22 (2 deflection, 1 dodge, 4 shield; 10, Ref 10; 2 resistance vs. evil
Speed 60 ft.
Melee longsword 12/19)
7th—form of the dragon II, reverse gravity
6th—chain lightning (DC 22), disintegrate (DC 22), disintegrate (DC 22), summon monster VI
5th—cloudkill (2, DC 21), empowered lightning bolt (DC 19), overland flight, teleport, wall of force
4th—ball lightning[APG] (2, DC 20), greater invisibility (2), communal phantom steed[UC], extended slow (DC 19), wall of ice (DC 20)
3rd—fireball (DC 20), fly, haste (3), lightning bolt (DC 19), communal resist energy[UC]
2nd—create pit[APG] (DC 18), darkvision, glitterdust (DC 18), mirror image, communal protection from evil[UC], scorching ray (3)
1st—expeditious retreat, grease, mage armor, magic missile (3), shield, vanish[APG] (DC 17)
0 (at will)—acid splash, light, mending, message, ray of frost
Opposition Schools Necromancy
Str 11, Dex 21, Con 14, Int 23, Wis 10, Cha 10
Base Atk 7; CMD 24
Feats Craft Wand, Elemental Focus[APG], Empower Spell, Extend Spell, Great Fortitude, Greater Spell Penetration, Improved Initiative, Maximize Spell, Opposition Research[UM], Scribe Scroll, Spell Penetration
Skills Acrobatics 10, Climb 15, Knowledge (arcana) 22, Knowledge (engineering) 10, Knowledge (history) 11, Knowledge (nature) 10, Knowledge (planes) 22, Linguistics 20, Spellcraft 2 Perception, 2), augment, elven magic, perfection of self, physical enhancement (1 haramaki[UC], 2, blessed book, cloak of resistance 2, muleback cords[APG], muleback cords[APG], ring of feather falling, ring of protection 2) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 3 AC, 6 rounds, 9/day) (Sp) Grant either 3 natural armor by touch.
Elemental Focus (Fire) 2 to spellcraft checks to determine the properties of a magic item.
Empower Spell Numeric effects of a spell are increased 50%. 1 Level.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Maximize Spell All variable effects of a spell are maximized. 6 (Dexterity, 13 rounds/day) (Su) At 8th level, as a swift action you can grant yourself an enhancement bonus to a single ability score equal to 1/2 your wizard level (maximum 3 (Dexterity) (Su) When preparing spells, chosen physical attribute gains enhancement bonus.