Irenicus

Male Elven Transmuter, level 12

Description:

Irenicus_Wiz12
Male elf transmuter (enhancement[APG]) 12 (Pathfinder RPG Advanced Player’s Guide 145)
LG Medium humanoid (elf)
Init 10; Senses low-light vision; Perception +19
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Defense
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AC 24, touch 18, flat-footed 18 (
4 armor, 2 deflection, +6 Dex, +2 natural; +2 deflection vs. evil)
hp 91 (12d6
36)
Fort 10, Ref +12, Will +10; +2 vs. enchantments; +2 resistance vs. evil
Immune sleep
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Offense
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Speed 30 ft., fly 40 ft. (good)
Melee longsword +6/
1 (1d8/19-20)
Ranged longbow 12/7 (1d8/×3)
Transmuter Spells Prepared (CL 12th; concentration 18)
6th—chain lightning (DC 22), disintegrate (DC 22), disintegrate (DC 22), greater heroism
5th—cloudkill (DC 21), cone of cold (DC 21), empowered fireball (2, DC 19), empowered lightning bolt (DC 19), overland flight
4th—ball lightning[APG] (2, DC 20), extended haste, greater invisibility (2), wall of ice (DC 20)
3rd—fireball (2, DC 19), fly, haste (2), lightning bolt (2, DC 19)
2nd—acid arrow (2), darkvision, mirror image (2), see invisibility, web (2, DC 18)
1st—expeditious retreat, mage armor (2), magic missile (4), shield
0 (at will)—acid splash, dancing lights, flare (DC 16), message, ray of frost
Opposition Schools Necromancy
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Statistics
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Str 11, Dex 23, Con 14, Int 22, Wis 10, Cha 10
Base Atk +6; CMB +6; CMD 24
Feats Craft Wand, Empower Spell, Extend Spell, Great Fortitude, Greater Spell Penetration, Improved Initiative, Maximize Spell, Opposition Research[UM], Scribe Scroll, Spell Penetration
Skills Appraise +10, Climb +1, Fly +21, Knowledge (arcana) +21, Knowledge (dungeoneering) +18, Knowledge (engineering) +11, Knowledge (geography) +10, Knowledge (history) +10, Knowledge (local) +11, Knowledge (nature) +18, Knowledge (nobility) +10, Knowledge (planes) +21, Knowledge (religion) +21, Linguistics +10, Perception +19, Spellcraft +21 (
23 to identify magic item properties); Racial Modifiers 2 Perception, +2 Spellcraft to identify magic item properties
Languages Celestial, Common, Draconic, Elven, Goblin, Infernal, Orc, Sylvan
SQ arcane bond (amulet of natural armor +2), augment, elven magic, perfection of self, physical enhancement (
3)
Combat Gear lesser extend metamagic rod, lesser extend metamagic rod, lesser maximize metamagic rod, pearl of power (1st level) (6), pearl of power (2nd level), potion of cure light wounds (4), potion of invisibility, scroll of teleport (CL 11th), wand of comprehend languages (50 charges), wand of protection from evil (50 charges), wand of shield (50 charges); Other Gear 1 haramaki[UC], +2 mithral buckler, longbow, longsword, amulet of natural armor +2, blessed book, cloak of resistance +2, efficient quiver, eyes of the eagle, handy haversack, headband of vast intelligence +2, muleback cords[APG], muleback cords[APG], ring of feather falling, ring of protection +2, 2 pp, 7 gp
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Special Abilities
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Arcane Bond (Amulet of natural armor +2) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Augment (
4 ability or +3 AC, 6 rounds, 9/day) (Sp) Grant either +4 to an ability score or +3 natural armor by touch.
Elven Immunities – Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Empower Spell Numeric effects of a spell are increased 50%. +2 Levels.
Enhancement Associated School: Transmutation
Extend Spell Spell duration lasts twice as normal. +1 Level.
Fly (40 feet, Good) You can fly!
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Maximize Spell All variable effects of a spell are maximized. +3 Levels.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Perfection of Self +6 (Wisdom, 12 rounds/day) (Su) At 8th level, as a swift action you can grant yourself an enhancement bonus to a single ability score equal to 1/2 your wizard level (maximum +10) for one round. You may use this ability for a number of times per day equal to your wizard level.
Physical Enhancement +3 (Dexterity) (Su) When preparing spells, chosen physical attribute gains enhancement bonus.

Bio:

Irenicus

The Siege of Akaris g_altgelt