Fortune Teller


Human Male Wizard 03 CN

Str 11
dex 12
con 14
int 18
wis 14
chr 12

Fort 3, Ref 2, Wil 5

Cmd 1, Cmd 2, Init +2, speed 30

Ac 11 (10 + 1 dex + 1 armor ), Touch 11, FF 11 HP: 39 Init +2

Staff + 1, 1d6, 20/x2
Dagger + 1, 1d4, 20/x2
Element cantrip + 3, 1d6+1 or 1d4+1, 20/x2

skill ranks:
Craft 1, spellcraft 1, Knowledge (arcana) 2, Knowledge (dungeoneering) 2, Knowledge (Engineering) 2, Knowledge (Geography) 2, Knowledge (History) 1, Knowledge (Local) 1, Knowledge (Nature) 1, Knowledge (Nobility) 1, Knowledge (Planes) 1, Knowledge (Religion) 1, Perception 1, perform (fortune teller) 1, spellcraft 2

languages: common, draconic, undercommon, goblin, sylvan

Human) Toughness
Wizard) scribe scroll
teamwork) lookout
campaign) point blank shot
1st) precise shot
3rd) Combat Casting

Special Abilities:
~Arcane bond (ring)
~Forewarned (Su): You can always act in the surprise round even if you fail to make a Perception roll to notice a foe, but you are still considered flat-footed until you take an action. In addition, you receive a bonus on initiative checks equal to 1/2 your wizard level (minimum +1). At 20th level, anytime you roll initiative, assume the roll resulted in a natural 20
~Diviner’s Fortune (Sp): When you activate this school power, you can touch any creature as a standard action to give it an insight bonus on all of its attack rolls, skill checks, ability checks, and saving throws equal to 1/2 your wizard level (minimum +1) for 1 round. You can use this ability a number of times per day equal to 3 + your Intelligence modifier

~Action Points 4. (1 + 1/2 level (1) + 1 for Ranged Damage + 1 for Controller)

Spell Book:
All 0 level spells
1st level spells: Identify, magic Missile, Color Spray, Mage armor, grease, feather fall, mount, vanish, shield, expeditious retreat, jump, magic weapon, obscuring mist, crafters fortune, protection from evil, unseen servant, comprehend languages, detect secret doors, floating disk, burning hands, disguise self, enlarge person, reduce person, shocking grasp

2nd level spells: See invisibility, Glitterdust, Scorching Ray

CLW potion X2
Bracers of Armor +1

Scroll case
Shocking grasp
magic missile
color spray
mage armor
grease x2
feather fall
expeditious retreat
magic weapon
obscuring mist
burning hands
reduce person
disguise self
comprehend languages


Emeril was a fortune teller in the mystic quarter of the city. He was run out, along with the rest of the palm readers and sellers of love potions, by the city authorities in an effort to gentrify the area. Since then, he’s been selling his services to the army and other organizations, hoping to find a position as a seer to a rich noble.


The Siege of Akaris fuzzydyse